[ Poker Player UK ]
   LOGIN | REGISTER  Unregistered
SEARCH Web Poker Player  
   
 

Advanced Play: Omaha

In Association with Ladbrokes
 

InsideEdge: Omaha Poker Guide
Winning Hands Tend to be Stronger

You should make sure all your hole cards work together. Although not a great hand, the A is supported by a 6 and 5, which could be used to make the nut flush.

Even though every once in a while the ‘must two’ rule will devalue a hand, as in the ‘Eddie’ situation, where his solitary King didn’t give him the full house it would have in hold’em, over the long haul, the typical winning hand is much stronger in Omaha than it is in hold’em.

The reason is obvious: instead of only one two-card combination that can be used together with the board, the player has six such combinations possible from his four cards. Someone playing A-K-J-9 and staring at a flop of Q-8-2 may be focused almost entirely on his nut heart flush draw, but if a 10 hits the board, the player has made a straight with his J-9 combination.

Good Omaha players don’t focus entirely on one part of their hand. They examine all the little bits and pieces of equity that each of the combinations represent. This is one of the reasons why you may have heard the expression ‘Don’t play Omaha hands containing a dangler.’ A dangler is one card that doesn’t work together well with the other three cards in your hand.

For example, if you hold K-Q-J-10, your cards all work together well. The six combinations will give you a straight with almost any combination of high cards on the board. If instead you held K-Q-J-2, the deuce is a dangler. While it could help (if, say, the flop comes 2-2-4, which is still a pretty vulnerable hand), it's far less valuable than a card that adds to the straight possibilities, because Omaha tends to be a game of straights, fl ushes, and full houses – at least at low stakes, where many players stay in, or in PLO, if the pot is going to grow very large.

Hold’em players are accustomed to hands like top pair, top kicker being strong (for example, holding A-Q and getting a flop of Q, 5, 4). In Omaha, top pair, top kicker is practically useless, unless you're only sat down with one, two or – at a push – three other players. Even then, you shouldn’t be raising or even calling big bets with it. Indeed, in games where many people see the flop, a good rule of thumb is to assume that if a hand is possible, someone either has it or is drawing to it. When only two or three players see the flop this isn't true, but with six people in, players are trying to match 24 cards up with the flop (36 two-card combinations). Good Omaha players, in multi-way pots, play hands that are either the nuts or a draw to the nuts.

 
  More ADVANCED PLAY
 

Hold'Em

 

Omaha

 
 

  INSIDEEDGE: OMAHA POKER GUIDE

BACK

 

1. The 'Must Two' Rule

You must use two of your hole cards to make your hand.
 

2. Position is Less Important

Good hold’em players know that position – playing on or as near to the button as possible – is vital.
 

3. Winning Hands Tend to be Stronger

You should make sure all your hole cards work together.
 
EMAIL TO A FRIEND   PRINT THIS
 
 

  ADVANCED PLAY

[ RSS ]

Omaha 101

Making the switch from Hold'em to Omaha? Chris Hall reveals the top 10 mistakes to avoid when getting started

Omaha

Hold'Em

Company Website | Media Information | Contact Us | Privacy Policy | Privacy Statement | Subs Info
Our Other Websites: Auto Express | Bizarre | Computer Buyer | Computer Shopper | Custom PC | Den of Geek | Den of Wii
Evo | Fortean Times | Inside Poker | IT Pro | Know Your Mobile | London is Free | MacUser | Men's Fitness | Micro Mart
Mobile Computer | Monkey | Octane | PC Pro | The First Post | Total Gambler | Viz | iGizmo | iMotor | Know your DSLR
Bit-Tech
© 2008 Dennis Publishing Limited. All rights reserved. Licensed by Felden